01
What we build
The app is native Swift and SwiftUI. An iPad app gets columns, a keyboard, and a pointer. A macOS app gets windows, menus, and shortcuts. An Apple TV app on tvOS uses focus and a remote, with type readable from a couch. A Home Screen widget, a Safari extension, StoreKit, or offline SQLite joins the project when the product needs it. Another language means strings in the repository and room for longer labels. Games are SpriteKit.
A fix on an app we did not start begins in that Xcode project. We name the crash, the stuck purchase, or the archive that will not build before anyone proposes a rewrite.



